AI Insights · Timothy · October 2024
Top 5 2D Realistic Games on Android in Belarus, Q3 2024
Discover the performance of the top 5 2D realistic games on Android in Belarus during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the 2D realistic games segment on Android in Belarus showcased varied performance across the top five applications. Based on data from Sensor Tower, here is an overview of the quarterly trends for these games.
Sea of Conquest: Pirate War from FunPlus International AG saw its revenue fluctuate, peaking at approximately $1.7K in early September before dropping to around $957 by the end of the quarter. Downloads initially declined but picked up in September, reaching 951 in the week of September 9. The game's weekly active users demonstrated a positive trend, increasing from 15.4K to nearly 16.5K by the end of September.
Evony: The King’s Return by TG Inc. experienced a stable revenue trajectory, with a notable peak of $1.2K in late September. Downloads remained relatively consistent, with a minor fluctuation, ending the quarter at 888. The active user base showed some variability, peaking at 15.5K in late September before concluding the quarter at approximately 14.7K.
Legend of the Phoenix, published by Modo Global, displayed a mixed performance. Revenue peaked at $1.2K in mid-August but fell to $657 by the end of September. Downloads saw a significant decline, starting at 208 and reaching a low of 65 in early September. The number of weekly active users fluctuated, peaking at 3.4K in late July before ending the quarter at around 2.3K.
Viking Rise: Valhalla, from IGG.COM, had a stable revenue stream, with a peak of $1.1K in early August. Downloads increased steadily throughout the quarter, reaching a high of 1.7K in late September. The active user count showed a gradual rise, starting at 2.2K and climbing to nearly 3K by the end of September.
Doomsday: B.Duck, also by IGG.COM, exhibited a stable revenue pattern, peaking at $1.1K at the close of the quarter. Downloads experienced a downward trend, with a significant drop from 2.9K in early July to 1.5K by mid-September, then recovering to 2.6K by the end of the quarter. Weekly active users showed resilience, ending the quarter at 11K, up from a mid-quarter low of 9.7K.
For more detailed insights and data, visit Sensor Tower.